This week I played Colossal cave adventure, a text based game, and the first ever adventure game. I have been delayed in posting this, due to CCA not running on my Mac, making it difficult to experience.
Q1. Which elements of the game did you find enjoyable?
I really liked the plot, and the adventure element, combined with random and funny moments and responses. For example, if you type 'blast', it merely responds 'blasting requires Dynamite' which is unavailable in the game, at least as far as I got.
Q2. Which elements of the game did you not find enjoyable?
Occasionally you get in a bit of a loop, and have no clear way of progressing. This get get a little annoying.
Q3. For those elements of the game which you did not enjoy, why do you think the
game has been designed in this way.
It forced you to think about what to do, and use what you'd collected or learned already
in order to proceed.
Q4. At the time this game was originally released why do you think it was so popular?
Nothing like it had ever been made before, and it allowed you to explore a whole new world, collecting items, use logic, and be the hero of what was essentially an adventure novel.
Q5. How does the game attempt to compensate for the lack of graphics?
It describes the scenes rather well, letting you picture all the landscapes in your head. This helps show the ispiration from writers such as Tolkein in the creation of the game, as he was famed for his wonderfully detailed, moving descriptions of middle-earth.
Q6. In terms of the ‘player experience’, does Colossal Cave Adventure offer any
advantages over modern adventure games? Describe your views on this.
Quite a lot of games these days try to fill the screen with as much as they can, and it can be distracting, or difficult to focus on a certain part of it. This game is delightfully simple, and leaves much more up to the imagination.
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